Sweet Home 3d Furniture Pack Download – This update includes all kinds of models created by contributors Sweet Home 3D and Blend Swap, as well as Scopia and Reallusion. It includes some furniture, some boys and girls, some other animals and lots of new doors, windows and stairs. The image below shows all the new designs and I hope you find them useful.
Now there is a much larger selection of stairs, and the materials used in the new models allow you to configure them in many ways. You can customize their stairs, risers, wires, railings and balusters, or even hide a part if needed, with a transparent texture or the Invisiblematerial option coming soon to Sweet Home 3D 5.2.
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This update also includes many more windows, from plain to four-pane, with or without small windows, as well as some arched windows. To get a more realistic interpretation, he also suggests a larger selection of railings.
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These additional models are available on the free 3D models page and in the updated SH3F furniture libraries (some old models have also been fixed). Use the following links to download the updated libraries:
These SH3F files have been translated (partially or fully) into Bulgarian, Chinese, Czech, Dutch, English, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Polish, Portuguese, Russian, Spanish, Swedish, Turkish and Vietnamese.
The furniture catalog available in Sweet Home 3D Online has also been updated to allow users to access the 1205 models available. As before, the new Scopia 3D models are jointly owned by Emmanuel Puybaret / eTeks and Scopia Visual Interfaces Systems.
A big thank you to all the designers and translators for their contributions to the free models, especially to OKH for all the models he has kindly contributed over the past few years. Reconstruction? Do you like free software? If you answered yes to both questions, give Sweet Home 3D a spin. The open-source, cross-platform 3-D interior design application is easy to use and easy to learn. You don’t create individual objects in Sweet Home 3D like you do in a modeling application like Blender; instead you focus on the layout and design of the rooms themselves.
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The latest version is 1.3, released in April. Sweet Home 3D is a Java application that requires Java 5 or higher. You can use Java Web Start to launch the application directly from your browser on the project’s download page, but if you plan to continue using it, you should grab the full installer. Packages are available for , Mac OS X and Windows.
Unzip and extract the downloaded tarball, then change to the SweetHome3D-1.3 CD directory. Inside is a launcher script called SweetHome3D; You can run the program with ./SweetHome3D &.
The launcher script explicitly calls the Java runtime bundled in the package, so you must be in the SweetHome3D-1.3 directory to use it. If you like the application and want to create a .desktop launcher for it, you should modify the launcher script to point to your preferred Java runtime.
The main window of the program has four windows: a grid on which you can place and rearrange walls and furniture, a real-time 3D view of your design, a list of all the furniture models you can place on the stage, and a table with current fixtures on the scene.
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All drawing and object movement is done in the 2-D grid; You can rotate and zoom the 3D view, but it is only a representation. All objects you add to the scene – walls, doors, windows, furniture and other things – can be scaled, rotated and moved as you wish. You can fit a chair halfway through a wall, attach an eleven-size front door, or translate a table on the Z-axis so that it floats a foot off the floor – there are no rules.
However, if you want to create a meaningful design, the app makes it easy. Creating a typical model starts with drawing the walls. The wall drawing tool snaps at a 15 degree angle. The interface shows the length of each segment as you draw it, and the X and Y axis intersections are displayed to help you accurately align parallel walls. And if you change your mind, you can move, transform or delete walls at any time.
Walls are a special type of object in Sweet Home 3D; everything else is considered “furniture”, including doors and windows. You select furniture objects to add to your model from the furniture list window; is hierarchical, grouping like objects to make browsing through the library easier. You can place an object on the stage either by selecting the item Furniture -> Add to the main menu, or by dragging and dropping it from the list on the 2-D grid.
Once on stage, each furniture object appears in the 2-D mesh as a bounding box with a thumbnail image of the object inside – to see the object view, you must view the 3D view. Four handles appear on the bounding box of each selected object with which you can rotate, scale horizontally, scale vertically or change the height.
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Height simply refers to the height of the object’s floor relative to the ground; it is an important quantity for windows (which can be placed at any height) but also for smaller objects that you can place on a table or other furniture.
Right-clicking on any furniture or wall object allows you to change its properties. You can rename furniture items (by default all items inherit their library name), change their color or set exact coordinates and scale information if cursor placement is not enough.
Walls have different properties, including thickness and slope, and you can assign different colors or textures to each side. You can also set the transparency level of the walls so that you can better see the whole model in the 3-D view.
Version 1.3 includes 75 furniture objects – everything from stairs to windows, chairs to radiators, even the kitchen sink. But if you don’t find a design you like, Sweet Home 3D can import new furniture models. The project website has hundreds of other user-generated patterns and links to free patterns elsewhere on the web. It can also import models in OBJ, LWS or 3DS format.
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Unfortunately, you cannot export your scene as a 3-D model at this time; Your only output options are to print 3D plans and layouts or save them as a PDF file.
This limitation is small but important; some users may want to convert to a format suitable for full 3-D modeling (and therefore high-quality output). Designing a scene with Sweet Home 3D is much easier than doing the same in Blender.
Similarly, it is unfortunate that the Blender file format is not one of the supported file import options, as Blender is a 3-D modeler that many Sweet Home 3D users have on hand when they decide to make their own furniture designs.
As for the app itself, the only major limitation is that Sweet Home 3D can only render one story buildings. The FAQ explains that you can model multiple stories in separate files and import the walls to make sure they line up correctly. But it also mentions that some users have added second floors by hand, adding thin, flat boxes to serve as de facto ceilings and floors. To me, this suggests that high-rise buildings are a feature that users want; I hope it will make it in a future version.
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However, Sweet Home 3D does what it does extremely well. Sweet Home 3D chooses reasonable defaults for each new object, but also allows you to change all properties. Useful functions such as automatic network switching are activated all the time, instead of being buried in a setup wizard.
And above all, he is a joy to work with. Adding, editing and moving objects is easy, meaning users can do it. Creating floor plans in a high-end model like Blender takes time, and creating furniture models through extrusion and mesh sculpting is daunting enough that few take the time to learn how. Lucky for them, they have Sweet Home 3D, a modest but excellent alternative. Sweet Home 3D 7.2 was released on September 22, 2023 with several improvements and bug fixes described in the version history. Here are the most important ones shown in the image below.
Menu item or a double click on a dimension now shows the following edit dialog box so you can directly enter its coordinates or length.
This panel allows you to change the coordinates, font size and color of the dimensions, as well as choose whether the dimensions are visible in the 3D view. If a dimension is visible in the 3D view, it is possible to change its height and its length text is always written in the right direction, regardless of the current view.
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, ie a dimension used to indicate the height of an element as shown in the image below for dimension 180. This image also shows two